Mittwoch, 26. November 2014

Opening up a blog.

Hi.
After months of game development and seeing that the first game is ready for a release in the near future (or at least it is that far that I believe it could be :) ) we started to feel like it is time to open up a blog and share our experiences with anyone who would care to listen.

We - that is my wife and me. Being fresh university absolvents (or soon to be in my case), not desiring "life sucking jobs" too much and having the luck to have a little bit of something we can live off for a year or so- we felt like we could dare to try and dive into indie game development for a while, which we expect to be at least a great learning experience. We both have a background in computer science, so the programming part is well covered. Plus I am somewhat into art, I was dreaming about becoming an artist when I was a kid, which was of course not really an option when I entered the age where I had to choose what to do with my education/life. I am nothing compared to a real artist, but it may be just enough to start something like this.

For our first game (or the first to be ready), we chose AndEngine GLES 2 as our game engine. Of course there may be better engines out there and I am well aware that there are many limitations to AE, one of the main things would be performance issues in some situations - but it is also a very easy start for a beginner, something that will let you accomplish just "something" without spending months on basic things like displaying and moving a sprite. Just enough to show you that your idea is doable in a reasonable amount of time and so hopefully enough to simply get you started.

We chose GLES 2 and not GLES 2 AC simply because we already played around with this version for quite some time and have many code snippets that we wanted to reuse that just would not run on the newest version without lots of modifications.

So the first thing that we want to happen here is to shape this blog into something that is acceptable. We chose a ready made blog solution because we do not want too much extra stuff on our minds - so our options here are rather limited. But - just like with AE - it might just be enough to get us started.

After that we plan to blog about the stuff we learned (and still are learning) during our experiment, share some knowledge, make some tutorials. Maybe receive some comments.

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